I have a series of geometries I created in Fusion 360 using parameterized models which I am using to create the underlying geometry for a 3D printed board game I am making to play with friends. Most, if not all, of the parts will need to have surface texture added to them which I am attempting to add in Blender. I have tried a number of approaches and am getting so close however I am still running into issues that I can't seem to resolve.
The issue currently is that my textures I am using (in this case a wall pattern acquired from poly haven), are being stretched out and look nothing like what they are suppposed to look like.
What follows are the steps I take from start to finish.
- Import STL
- Edit Mode->Select Faces I would like to add the wall texture to (I have tried multiple faces but for simplicity I will select only one for this example), and use P-Selection to Separate and Name Wall_A and switch back to Object Mode
3.Modifier Properties -> Add Modifier -> Remesh, Voxel to default (see screenshot)
- Texture Properties -> Image or Movie ->Open to load in my brick displacement texture. Rename to 'Brick Wall'
- Modifier Properties -> Add Modifier-> Displace, then browse to Brick Wall Texture and this is what I get.
From here I have tried adjusting all the selectors and values in both the displacement menu, as well as the corresponding texture menu corresponding to this texture. Everything I have tried has made this only worse and never better. The texture appears to be rotated and stretched. I have tried selecting UV mapping and through some other tutorials I have a loose idea of how to use that tool however the UV map doesn't appear in the UV editor menu (which likely is just a product of my being new to this software as I just started using it 48 hours ago).
If there is a solution to scaling and rotating my texture to my model I would super appreciate it, additionally if there is a simpler way of doing this I am certainly open to hearing it, though of all the methods I have looked into this has been the only one I have gotten to work "well".
Of note, I am sure I will get (based on other answers I have seen) feedback such as "don't use your stl from Fusion 360, just build this in Blender. To which I will respond that this is just one of the many models I have built in Fusion 360, many of which are fairly complicated, parameterized models which allow me to rapidly create Length x Width interlocking blocks and panels and integrate circuit boards. As I understand it, without an addon, Blender isn't particularly well suited for that type of implementation (although I am very well versed in Python so I am not completely opposed to recreating all these models in Blender using Python to implement the parametrization). Having said that, it seems as though I am so close to achieving what I want to do here without having to rebuild all my parametrized models in this program.