I'm rendering a mesh with vertex colors, but cannot get the colors to render. I'm using blender python 3.4.0
Here's what I tried:
# get object ob = bpy.context.active_object # set vertex paint toggle bpy.ops.paint.vertex_paint_toggle() # set to edit mode bpy.ops.object.mode_set(mode = 'EDIT') # make new material mat = bpy.data.materials.new(name = "Col") # make new node for vertexColors vc = mat.node_tree.nodes.new("ShaderNodeVertexColor") bsdf = mat.node_tree.nodes["Principled BSDF"] # link vertexcolors node to bsdf, Base Color mat.node_tree.links.new(bsdf.inputs["Base Color"] , vc.outputs['Color']) # append material to mesh ob.data.materials.append(mat) # render render()
The object returned is grey. Am I forgetting something? What is the best way to debug this? I checked that vertex colors are present by saving the obj and colors to .ply and visualizing it shows colors.