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I've been using blender for a while now, and this has never happened to me before. I was designing an ad in Blender 2.73a for a game that I made. However, when I went into camera view, everything looked bigger then in the final render. Why is this happening and how can I fix this?

P.S. I've been using blender for about a year, but I still don't know all the buttons, so please no jargon!

enter image description here

3D view and final render

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  • $\begingroup$ pressing home-key in camera view works too. $\endgroup$ – ideasman42 Apr 18 '15 at 16:10
  • $\begingroup$ thx. I can't believe I didn't figure that one out. Help very much appreciated. $\endgroup$ – The Entramanure Apr 18 '15 at 17:59
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    $\begingroup$ bang, brain explodes. $\endgroup$ – Scalia Apr 18 '15 at 21:12
  • $\begingroup$ @X-27 write an answer to this please $\endgroup$ – Chebhou Apr 25 '15 at 21:22
  • $\begingroup$ @Chebhou added one $\endgroup$ – X-27 Apr 25 '15 at 23:35
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This actually isn't to hard to fix.

You are zoomed in (very far) when looking in the camera view. if you zoom out, Middle Mouse ↕ you will see the proper bounds for the active camera.

enter image description here

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