Blender has nice sculpting tools. Dynamic topology, variety of brushes and texture paint make it really nice sculpting software. But can it be an alternative to Zbrush? Can I make good looking hi-poly models without lots of annoyance? While I find many Blender tutorials about making characters, I didn't find any for 3D textures. For example - can I make something like this in Blender - https://www.youtube.com/watch?v=KR12Ja51iRs ?
And is it possible to make an UV map for hi-poly model without loosing stability? I've tried make an UV to hi-poly rock - Blender has frozen and I had to close it.