I have a scene with a cloth awning. See the pic below. I baked this sim and then applied the modifier, deleted all the physics. So now I have this static canopy mesh in the scene. Exactly what I want.
So I've marked the whole scene as an asset in my asset library, and when I import the asset into a bigger scene the canopy comes in as a flat plane, not the mesh at all. Any ideas what's going on?