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I have a scene with a cloth awning. See the pic below. I baked this sim and then applied the modifier, deleted all the physics. So now I have this static canopy mesh in the scene. Exactly what I want. enter image description here

So I've marked the whole scene as an asset in my asset library, and when I import the asset into a bigger scene the canopy comes in as a flat plane, not the mesh at all. Any ideas what's going on?

enter image description here

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Instead of applying the Cloth simulation, Convert the object to Mesh Select the object, go to Object > Convert > Mesh

enter image description here

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