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When I use Subdivision surface modifier on that mesh, I can't see the mesh in my viewport. Any ideas or solutions to fix that?

Level 0 subdivided

Level 1 subdivided

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  • $\begingroup$ I'd probably need to see a wireframe but my guess is that you're missing edges that would stop the mesh from collapsing. $\endgroup$ Feb 12 at 22:03
  • $\begingroup$ I suspect Haskell McRavin is right, and the fix for that would be to make sure you don't have Ngons. (the large C-shaped flat side, is it a single face ?) $\endgroup$
    – sybog64
    Feb 13 at 8:20
  • $\begingroup$ I've already read that, can't it be caused by the GPU Subdivision option in Preferences > Viewport > Subdivision? $\endgroup$
    – moonboots
    Feb 13 at 8:43
  • $\begingroup$ I figured out this issue not only in this mesh, so I tried moonboots' solution and it works. but why this happened? Thanks <3 $\endgroup$
    – moha
    Feb 13 at 19:32
  • $\begingroup$ I can't tell ^^ I can just tell you that I already saw the question and answer $\endgroup$
    – moonboots
    Feb 15 at 10:34

1 Answer 1

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Check the GPU Subdivision option in Preferences > Viewport > Subdivision

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