I am using subdivision modifiers heavily, but often come into a situation where it is hard to select one specific vertex or edge of the edited mesh, because the vertex sits at the bottom of a cavity which gets leveled by the subdivision modifier. With X-Ray enabled, there are so many edges visible, that it is hard to visually identify the right one among all the others, while with X-Ray disabled, the wanted edges are visually hidden behind the faces simulated by the subdivision modifier. On the other hand, disabling and enabling the subdivision modifier on-the-fly is rather annoying, as what I actually want to see while editing is how my current mesh-editing step actually modifies the simulated outcome.
From other modelling software I learned that they do have a feature that I think would be very beneficial for me here: A mode that makes the original wireframe "bend" accordingly to the simulated wireframe's geometry. "Bending" here means that the edges of the edited mesh are not shown as straight lines but as curves, and vertexes are shown relocated ontop of the simulated surface. Due to that, lines and vertexes always are visible (hence selectable) as they always lie outside of the subdivided simulation.
Is there such a mode in Blender 3.4.1 and how can I enable it?