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It's my first time trying shaders. So I have no idea what I'm doing. I'm sorry if this is a stupide question. I've downloaded this model from the internet but it looks like textures are missing. At least one of this Nodes(?) is called face.png.001 and the face is colored. But I like the skin shader that came with the model. So is there a way to remove the texture from face and chest? If so how? (Please describe it for an idiot. I'm super new to this and have trouble understanding may technical terms used.)

enter image description here

EDIT: My current settings enter image description here enter image description here enter image description here As you can see the regions marked as textured are of a darker color. The same happens if I render it with F12. enter image description here Removing the face texture node from the mix node has no effect. Can someone explain to me why that happens.

EDIT 2: I found that there are several materials/shaders in this one object. I did not know that this was possible. enter image description here
I could work around the problem by coping the nodes in the body material to the face material. But I would prefer to understand how it works and do it properly. I.e. how is the material assigned to only this faces? There are also Vertex Groups in this model but non of them match the violet area.

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    $\begingroup$ Do you have the texture? Did it come with the model download? If so, go to menu File > External Data > Find Missing Files. There you can navigate to the folder where the image texture is saved. Then click the button Find Missing Files. $\endgroup$ Feb 10, 2023 at 22:02
  • $\begingroup$ No I don't have the textures $\endgroup$
    – Akut Luna
    Feb 10, 2023 at 23:32
  • $\begingroup$ Well, then the texture node is useless and you can delete it and the mix node with which it is combined... unless you get the texture somewhere or any substitute for it. $\endgroup$ Feb 11, 2023 at 8:18
  • $\begingroup$ @GordonBrinkmann what do you mean with mix the node? unconnecting the node does nothing $\endgroup$
    – Akut Luna
    Feb 11, 2023 at 19:05
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    $\begingroup$ With Edit 2 it seems to me that you should probably watch some beginners tutorials on materials, textures and the Shader Editor if you had no idea that and how you can use multiple materials on an object and how to assign them to faces. $\endgroup$ Feb 13, 2023 at 10:26

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Usually pink shows that there is a missing texture. However, in your screenshot it looks like the Image Texture node is plugged in the Factor input which wouldn't show up as pink even if the texture as missing. It took a while until I realized you are in Solid view:

solid view

In this view you don't see any textures or shaders. The only reason this would make it appear pink is that the material or the object is set to be shown as pink in the Viewport Display settings.

Go to the Material Properties, down to Viewport Display > Color. This might be pink - but this is not how the material will look like when you render the object, this is just for example to distinguish it from other materials in the viewport:

material viewport display

If there is no pink color set for Viewport Display, then it's possible that not the material is set to pink, but the object (although this is not likely since not the whole object is showing pink). This would mean in the Viewport Shading options the Color is set to Object instead of the default Material:

viewport shading options

In this case the pink color would be set in the Object Properties under Viewport Display:

object viewport display

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  • $\begingroup$ I added more infos. $\endgroup$
    – Akut Luna
    Feb 12, 2023 at 12:45

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