After watching a few lessons on assigning clothes, I tried to do it myself, namely, I did the following:
- Removed all groups of vertices from the object (clothes);
- Added "data transfer" modifier, source set character body, selected -> vertex data -> vertex groups -> generate layer data, apply modifier;
- attach to character, alt P -> with empty groups;
The result turned out to be much better than joining with automatic generation, but still a lot of defects, below are the screenshots.
Tell me how to apply weights correctly, what methods are better than what I described, maybe even some addons?