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I've just started learning how to animate and I'm trying to make this character walk. However, there are a lot of creases and bad deformations when I move the bones. I've tried weight painting, but I'm a complete beginner at it. This is the best I could achieve. How can I fix it so it deforms more naturally and smoothly?

enter image description here

enter image description here

here is the file

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  • $\begingroup$ Hello please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Commented Feb 9, 2023 at 11:02
  • $\begingroup$ Thankyou, I've added link to the file in my post. $\endgroup$ Commented Feb 9, 2023 at 11:10

1 Answer 1

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Put the Armature modifier above the Subdivision Surface, also activate its Preserve Volume option.

Before:

enter image description here

After:

enter image description here

As for the remaning deformations, I think there's no magic trick, you need to correct the weight in Weight Paint mode.

Before:

enter image description here

After:

enter image description here

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  • $\begingroup$ Wow, it worked like a charm. Thank you so much. $\endgroup$ Commented Feb 9, 2023 at 11:32
  • $\begingroup$ There is still a problem around the arm pit of the character when its arm swings back. May I ask how to fix it? Do I need to fix the mesh or the weight paint? $\endgroup$ Commented Feb 9, 2023 at 11:36
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    $\begingroup$ for the remaning deformations, I think there's no magic trick, you need to correct the weight in Weight Paint mode, maybe change a bit the topology, maybe use segmented bendy bones, etc, see my edit $\endgroup$
    – moonboots
    Commented Feb 9, 2023 at 11:47
  • $\begingroup$ Thank you for the clear answer. I'll try it. $\endgroup$ Commented Feb 9, 2023 at 12:40

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