I´m really struggling to create a fluid voronoi pattern on this sculpted rock. As seen in the photo, after applying 3 modifiers (decimal > wireframe > subdivision surface) I ended up with this voronoi loooking rock, which is not that bad.

The problem is that I need the middle part (green lines) to be less stretched, for some reason the middle holes are bigger and wider than the ones on the top, ruining the rock structure. I need to 3D print this, so having the top voronoi pattern on the whole piece would be nice

enter image description here

Please if sameone has any idea and can help me I would really appreciate it.

  • 2
    $\begingroup$ Since result is based on a topology you would have to change that in some way ... you can try add Remesh modifier before Decimator. $\endgroup$
    – vklidu
    Feb 8 at 20:11
  • 2
    $\begingroup$ as vklidu assumed - your faces in the middle seem to be much bigger than on the poles so remeshing it is one possible way to solve that. $\endgroup$
    – Chris
    Feb 9 at 4:56


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