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I added some edges and beveled them to create a more rounded rectangle shape, as you can see in the picture below. Now I also want to put two doors in front of the main shape. So what I did, is duplicate the front face of the rectangle, added a loop cut and then separate both doors. However, now I also have that rounded shape in the middle of my two doors door. But I want the doors to perfectly match together. So I want it to be straight line basically. Can I get rid of the rounded corners in the middle?

I also tried extruding first, separate and fill the face, but that also give me a weird front face of the door itself, as you can see in the second picture.

EDIT I also tried adding an edge loop, which you can see in the third picture. But that still doesn't give me a really sharp edge. I still have a rounded corner, as you can see in the third picture.

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  • $\begingroup$ you need to add support edge loops to keep the edges sharp $\endgroup$
    – moonboots
    Feb 8, 2023 at 8:43
  • $\begingroup$ I have tried that as well, I have added a third picture to show that. But I still have those little rounded edges in the middle. I want to get them completely straight. $\endgroup$ Feb 8, 2023 at 10:17
  • $\begingroup$ See this topology, it worjs: zupimages.net/up/23/06/8ep7.gif $\endgroup$
    – moonboots
    Feb 8, 2023 at 10:31
  • $\begingroup$ Is this something like what you want? There may be no need for subdivision at all.. $\endgroup$
    – Robin Betts
    Feb 8, 2023 at 11:28

1 Answer 1

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The title of the question is a bit misleading, it looks like you have rounded edges not from beveling, but from a Subdivision Surface modifier.

To make those edges sharp you can select them in Edit Mode, go to Item > Edges Data and set the Mean Crease to 1 (or a lower value if you want a slight roundness).

mean crease

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  • $\begingroup$ Ah that's true. I have added a subdivision modifier before adding loop cuts and bevelling those. So I probably should have added those later one, first make the shape. $\endgroup$ Feb 8, 2023 at 10:47

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