Context:
I have modeled all the objects I need. It's a mechanical product, which has different parts that attach together.
Now, I want to render different "scenes" such as:
- Each object separate (for catalog)
- Objects floating (marketing material)
- Objects attached together (for showing intended use)
I wanted first to organize all the different positions and camera angles that I need, then after everything is set up, I'd press "Render" ONCE and it will render all the different "scenes" I created.
Question:
Is there any efficient way of doing this? Is there any optimal workflow for rendering different "scenes"?
What came to my mind:
- Step 1: Setup a scene
- Step 2: Save a
.blender
file - (repeat for each intended scene)
- Step 3: Open each
.blender
file - Step 4: Render one by one.
Problems encountered in this method: If I later need to change one composition parameter, I would have to open each .blender
file to do so. And also I would have to actively go to my computer, open each file and press "render".
.blender
file seems like a hurdle. That's my thought. $\endgroup$