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Context:

I have modeled all the objects I need. It's a mechanical product, which has different parts that attach together.

Now, I want to render different "scenes" such as:

  1. Each object separate (for catalog)
  2. Objects floating (marketing material)
  3. Objects attached together (for showing intended use)

I wanted first to organize all the different positions and camera angles that I need, then after everything is set up, I'd press "Render" ONCE and it will render all the different "scenes" I created.

Question:

Is there any efficient way of doing this? Is there any optimal workflow for rendering different "scenes"?

What came to my mind:

  • Step 1: Setup a scene
  • Step 2: Save a .blender file
  • (repeat for each intended scene)
  • Step 3: Open each .blender file
  • Step 4: Render one by one.

Problems encountered in this method: If I later need to change one composition parameter, I would have to open each .blender file to do so. And also I would have to actively go to my computer, open each file and press "render".

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  • $\begingroup$ Hi :). I usually do it exactly like this, it offers the most flexibility. Which composition parameters do you need editable? Objects? Materials? Light setup? Compositor? $\endgroup$ Feb 8 at 10:21
  • $\begingroup$ Hey @JachymMichal I will have to render everything once with white background, blue background and transparent. Changing that in each .blender file seems like a hurdle. That's my thought. $\endgroup$
    – RA828
    Feb 8 at 17:24
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    $\begingroup$ I understand :). The color changes could be linked through a compositor nodegroup. Blender can also save your render with all 3 backgrounds at once, using File Output nodes :)). You still have to manually open each scene though and hit "Render" though. $\endgroup$ Feb 8 at 18:50

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