# What's the suggested workflow for setting up multiple scenes for further rendering?

### Context:

I have modeled all the objects I need. It's a mechanical product, which has different parts that attach together.

Now, I want to render different "scenes" such as:

1. Each object separate (for catalog)
2. Objects floating (marketing material)
3. Objects attached together (for showing intended use)

I wanted first to organize all the different positions and camera angles that I need, then after everything is set up, I'd press "Render" ONCE and it will render all the different "scenes" I created.

### Question:

Is there any efficient way of doing this? Is there any optimal workflow for rendering different "scenes"?

### What came to my mind:

• Step 1: Setup a scene
• Step 2: Save a .blender file
• (repeat for each intended scene)
• Step 3: Open each .blender file
• Step 4: Render one by one.

Problems encountered in this method: If I later need to change one composition parameter, I would have to open each .blender file to do so. And also I would have to actively go to my computer, open each file and press "render".

• Hi :). I usually do it exactly like this, it offers the most flexibility. Which composition parameters do you need editable? Objects? Materials? Light setup? Compositor? Feb 8 at 10:21
• Hey @JachymMichal I will have to render everything once with white background, blue background and transparent. Changing that in each .blender file seems like a hurdle. That's my thought. Feb 8 at 17:24
• I understand :). The color changes could be linked through a compositor nodegroup. Blender can also save your render with all 3 backgrounds at once, using File Output nodes :)). You still have to manually open each scene though and hit "Render" though. Feb 8 at 18:50