Super easy solution im sure but i just can't seem to figure it out.

Im attempting a Parallax effect and am using a depth map as texture for a displacement modifier however the displacement is rotated and not in line with the image.

Im intending to use this method a lot so i would hope there's a way i can just import the image and depth map and it lines up perfectly rather than me having to line it up every time.

This is what im trying to create:


The source image and depth map are the same dimensions.


project file: https://drive.google.com/file/d/1Z9vGsCSCRZx-VwQ1d8P1hNlgx2sPcNa4/view?usp=share_link

depth map

what happening


1 Answer 1


change to UV in displace modifier (default is local)

displace UV


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