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I would like to make something like this: Gold leaf on rock

How do I make the leaf with its properties as an overlay over the rock? My goal is to use this on a complex object later on, preferably movable. I can make the gold leaf and the rock, but I don't know how to make the leaf as an overlay that I can just move around - and the leaf and the rock to have separate properties/materials.

Can I have two shaders and somehow limit the visibility on one of them using the alpha property, without mixing the color where they overlap?

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Pepare a material that is a mix between your stone base texture and your gold texture, plug an Image Texture in the factor of the Mix Shader, create a new image that is black:

enter image description here

Switch to Texture Paint mode and paint in white to reveal the gold shader:

enter image description here

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