Apparently, Blender can create those structures internally for different purposes.
I have noticed you can use them later to find things like intersections, but can we access somehow the nodes and the data of each tree in any way?
I have a 3d scene that I want to use in a game later on and I would like to use one of those tree structures to render it in game, so if I could get this info already from blender without me having to create an implementation for it, it would be great.