I am trying to make a scene where a softbody cube falls into a long spinning rectangular rigid mesh, but it turns out that both doesn't interact with each other as the cube just falls through and ignores the movement of the animated mesh.
I know for a fact that softbody can interact with rigid body because the softbody cube falls into a plane that has a rigid body property, but apparently it doesn't work when the rigid body has animation.
I looked up on YouTube for this but found nothing.