Is there possibly a way to render the face normals in Eevee as they are displayed in the viewport?
I have two simple shapes here as an example. These use a simple Checker texture.
In the viewport, I can now enable the Face Orientation option in the overlays:
This additionally displays the normals of the faces in red and blue mixed with the underlying texture:
Is there any way to reconstruct this effect with Eevee so that I essentially get in the rendered image the result that the overlay in the viewport creates for me?
Note: I'm looking for a way to solve this with a material, because this effect should not be applied to the whole scene, but only to a specific object with a specific material!