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I am fairly new to Blender and am only using it to create a mockup of a bottle and label for a university project. Now I followed a lot of tutorials and am done with my bottle, yet when I render it, the result turns out to be not only very low quality and pixelated, but the liquid inside the bottle shows these weird lines. I used modifiers to smooth everything out but it still shows up like this ..

Does anyone know some kind of solution? Thanks in advance!

Liquid shading settings

Render settings

render result

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  • $\begingroup$ Welcome to Blender Stackexchange :) It's hard to say what exactly is going wrong. Could you upload your .blend file to blend-exchange.com so people can have a look? $\endgroup$
    – TeeTrinker
    Feb 4, 2023 at 17:35

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When surfaces overlap, it causes glitchy results in cycles. Make sure there's an air gap between the back of the glass and the liquid inside

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