I'm extruding a mesh along a flat bezier curve using Array (fixed count) and then a Curve modifier.

object array along bezier curve

So far so good. When I move the points of the spline along the X and Y the object reacts accordingly. However, if I move any of the points on the Z axis, the object is horribly distorted and unusable.

model distorted along z axis

How do I get around this? File attached

  • $\begingroup$ Hello could you please share your file? $\endgroup$
    – moonboots
    Feb 3 at 17:02
  • $\begingroup$ @moonboots Updated with link to file $\endgroup$
    – Ghoul Fool
    Feb 3 at 18:31

1 Answer 1


Apply the scale of your curve, then switch to Edit mode, select all the vertices and right click > Set Curve Radius > type 1 (because if you've scaled the curve then applied, it has changed the vertices radius).


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