1
$\begingroup$

I'm extruding a mesh along a flat bezier curve using Array (fixed count) and then a Curve modifier.

object array along bezier curve

So far so good. When I move the points of the spline along the X and Y the object reacts accordingly. However, if I move any of the points on the Z axis, the object is horribly distorted and unusable.

model distorted along z axis

How do I get around this? File attached

$\endgroup$
2
  • $\begingroup$ Hello could you please share your file? $\endgroup$
    – moonboots
    Feb 3 at 17:02
  • $\begingroup$ @moonboots Updated with link to file $\endgroup$
    – Ghoul Fool
    Feb 3 at 18:31

1 Answer 1

2
$\begingroup$

Apply the scale of your curve, then switch to Edit mode, select all the vertices and right click > Set Curve Radius > type 1 (because if you've scaled the curve then applied, it has changed the vertices radius).

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.