2
$\begingroup$

I often have the problem with custom fonts in Blender in that they end up looking really poor like this:

Enter image description here

I used a Google font here:

Enter image description here

I am working with a MacBook if that is important.

Do I have to consider any "special" font attribute that they work fine or am I making something really wrong here?

$\endgroup$
0

1 Answer 1

5
$\begingroup$

You have selected very poor made font. I case of J, it made by 2 shapes, overlapping each other:

enter image description here

Not only J, but look at e ant t:

enter image description here

And compare with good font, there no overlapping is allowed:

enter image description here

Good font makers will not allow themselves such sloppiness. It may be ok in 2D graphics, but not for 3D, where such things will lead to non-manifold geometry.

So better choose the right font.

$\endgroup$
4
  • $\begingroup$ might be...but this happens to every 2nd font on google....so are they all poor fonts? is there any "special" thing i can look upon, that the font is suitable? $\endgroup$
    – Chris
    Feb 3 at 12:47
  • $\begingroup$ Might be something related to dynamic weight, Or it just new kind of fonts made without care. All fonts that I usually use (Lato, Din, PT) have no such issues. $\endgroup$
    – Crantisz
    Feb 3 at 12:59
  • $\begingroup$ ok, thank you, i will try them as well $\endgroup$
    – Chris
    Feb 3 at 13:03
  • $\begingroup$ @Chris I usually don't have these issues either, but I never used any Google font so I cannot say anything about the quality of them - if they are generally a poor quality or not... $\endgroup$ Feb 3 at 13:08

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.