The Mesh doesn't fit well on the surface of my character reference, it's like the Mesh melted inside of my character, I am using Shrinkwrap. any suggestions?
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1$\begingroup$ the vertices stick to the faces they meet, but the shape of your high-poly is round and may cover your low-poly sometimes, you can give a bit of Offset to your Shrinkwrap if you want to see the lowt-poly $\endgroup$– moonbootsJan 31 at 17:27
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$\begingroup$ As moonboots says: Your shrinkwrap offset is 0. make it some small positive number. Also, if you want the new mesh to remain above/outside the character, apply it and use the SurfaceDeform modifier. $\endgroup$– james_tJan 31 at 17:37
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$\begingroup$ Have you Tried the Tangent Normal Project method? $\endgroup$– Pablo PesqueraFeb 1 at 14:49
1 Answer
The vertices stick to the faces they meet, but the shape of your high-poly is round and may cover your low-poly sometimes, you can give a bit of Offset to your Shrinkwrap if you want to see the lowt-poly.