Blender 3.3.1 LTS / Cycles
I have a human model with:
- multiple particle systems,
- rigged with metarig
- Corrective shapekeys (top lids only)
- wigcap with baked hair dynamics (copied mesh and cutout the scalp for the head hair)
I have follow a previous project file (that had no problems).
For some reason, this model (only in the render) is showing a mesh or wire frame in the shadow area.
I've tried selecting all the verts in Edit Mode and Merging by Distance, with no effect.
I have checked the normals – all good