I'm having some difficulty setting up the texture nodes correctly with this Sonic model. The model was ripped from a Nintendo Switch game and the node setup has been confusing me.
Here is the model in question: https://files.catbox.moe/7vwogv.zip
The texture came with different extension names. I am not fully sure on which is which but here's what I believe is the case.
abd- diffuse map
nrm- normal map
prm- a specific map for Switch models. Info here: https://scanmountgoat.github.io/Smush-Material-Research/textures/prm/
crd- I have no idea
Given this information. I used a node setup like this.
The setup gave me these results:
As you can see, something went wrong with the setup.
I had to convert the textures from .dds files to .png using the software Paint.net.