I've got a mesh of my living room and I'm trying to add some furnitures in the scene, in a very basic way: a furniture is represented as a box.
But I want to have exact proportions for each furniture of course at the main idea is to see how it'd look like, the space it'd take etc etc.
Disclaimer: I've never used Blender before. I have played a little with Onshape but that it for my super limited knownledge in 3D world.
That said, it sounds like something that should be trivial:
- Import an obj
- Define a scale based on 1 measurement you know in the scene
- Whenever you add a cube, 1 unit should represent 1m for example
I have looked into several tutorials and this question but for some reason I can't get it to behave as I'd expect. I have tried creating a box of width X, along a line in the scene that I know has a length of X. I thought everything would be easy from there having scaled my mesh based on a cube. But nop, I always get weird results after.
Could someone explain a step by step guide of how to achieve this please? Thanks for any help