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So I created a shutter lens rig for an eyeball that works fine, but when I try to parent it to an eyeball on my character it doesn't keep transform and I'm not sure why. No matter how I try to parent it, I'm getting weird results.

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The lens is made up of 7 different moving objects that all rotate on a median point and have a copy rotations constraint to an empty object. Each with the following settings:

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The empty has a limit rotation constraint with the following setting: enter image description here

My goal is to have the whole rig parented to the eyeball so that it can follow along with eyeball rotations.

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1 Answer 1

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enter image description here

You need to use local space in all constraints to get what you want.

  • Clear the controller rotation(Empty.002),
  • Apply the shutters rotation(Circle.001-010),
  • Parent the other objects to the protrusion(Sphere.085) and
  • Change all constraints.

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