So iam trying out cloth simulations and i got this pretty sweet mesh deform ready, the proxy model around the high poly works fine and the cloth simulation transforms to the high poly mesh pretty nicely when i just move the armature around. But when get to actually animating the model(posing and adding keyframes) the mesh deform just decides to corrupt. The proxy model is doing things accordingly to the armature but the mesh deformer somehow just cant transfer it to the main mesh. Ive been trying to figure it out for about 5 hours. Procedure:
- made a low poly model that goes around the high poly part 2.added back vertices to pin group 3.added cloth simulation and added the pin group to pin 4.added armature to the low poly and attached all vertices to R.chest 5.added mesh deform to high poly model and selected the low poly as the source
- just pressed g and moved it around when playing the animation(works perfectly) 7.if i position any of the bones the mesh deform breaks, but the low poly is intact
Heres how it looks on keyframe 1:
and heres when the spine moves slightly:
i can send the .blend file if needed
ALSO: the surface deform modifier doesnt have this problem, looks pretty good, but there a weird jitter , and ive seen a lot people using the mesh modifier.