Ambient occlusion not working in shading viewport / render.
I'm trying to render whats in GN_CONTAINER BOX with Ambient occlusion using the forest built in HDRI but it's not working. I believe I enabled all the options but I seem to be missing something.
See what I enabled below:
For back history: Scaling and centering generated objects to take up entire camera viewing width resolution using geometry nodes
Blend file below.