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I'm trying to model what is shown in this image. I'm new to Blender and struggling. I've tried doing it as a curve with a Bevel > Object but I can't get it to 'twist' like it is shown in the image. Can anyone help?

Thanks enter image description here

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    $\begingroup$ It may be possible to make this in 3D, with some work, essentially fighting against the natural 3D geometry, normals, lighting ... but this looks to me like a fundamentally 2D illustration.. e vector outline filled with gradients. $\endgroup$
    – Robin Betts
    Commented Jan 27, 2023 at 16:54
  • $\begingroup$ Hi Please use a title that reflects the content of the question. It should be descriptive but succinct, unique and identifying, summarizing the issue so that users can at a glance understand what your post is about. Use the edit link below your post and avoid anything not strictly essential to the post. Remember, your title is the first thing potential visitors will see, and makes your question findable for future users. See "What is the problem with posting an image or link and asking “How do I do this?"" $\endgroup$ Commented Jan 27, 2023 at 17:03

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Use your image as reference, make a series of extrusions:

enter image description here

enter image description here

As you're about to bevel and you want your bevel to work, cut an edge somewhere in the middle:

enter image description here

Bevel:

enter image description here

Give it a material, put some lights:

enter image description here

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  • $\begingroup$ Hehe.. you only have to make a comment like mine on the OP, and along comes .. 'boots' :) $\endgroup$
    – Robin Betts
    Commented Jan 27, 2023 at 17:09
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    $\begingroup$ I always need to try when you say that it's impossible $\endgroup$
    – moonboots
    Commented Jan 27, 2023 at 17:12
  • $\begingroup$ Thank you x1000! Brilliant answer. $\endgroup$
    – Bedson
    Commented Jan 27, 2023 at 19:14

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