I have the following setup:
Unfortunately this does not work in WorldViz. Instead I need every bone to have its own armature system. This results in an cascade of armature systems.
But I would like to reuse my already perfectly placed bones. Is there a way to convert a bone into its own armature system?
For example: The bone
Bein would become
Armature Bein with a pose and a bone
Bein and this bone would be the original bone.
Here is the result I wanted to achieve: