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To make object scale intact I arrayed a plane around a curve and parented my object to that plane.

It worked but now I need to separate these objects from arrayed plane because I am going to animate them.

I tried to use Clear and Keep Transformation but it did not work in this case.

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    $\begingroup$ Maybe what you want is Ctrl A > Make Instances Real? $\endgroup$
    – moonboots
    Jan 25 at 8:00
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    $\begingroup$ Hello, Hope... is what you mean: that you have instanced your object on the plane-array, so it isn't deformed by the curve? (I know, it still uses the 'parent' mechanism, so it's a bit confusing) $\endgroup$
    – Robin Betts
    Jan 25 at 9:16
  • $\begingroup$ @moonboots thanks $\endgroup$
    – Hope
    Jan 25 at 13:25

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You need to CtrlA > Make Instances Real

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  • $\begingroup$ Blender has endless details, it is free so I can not complain much that's why. $\endgroup$
    – Hope
    Jan 25 at 14:15
  • $\begingroup$ yes it's a bit confusing at the beginning, don't hesistate to take some notes $\endgroup$
    – moonboots
    Jan 25 at 14:16

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