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hi the main problem is when i try to use the rigid body simulation the ropes separate from the jewel i want to know if i can activate the rigid body and not separate it from the main model

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    $\begingroup$ Hello, it's a bit vague, does it mean that the ropes are made of a series of bones? Also, what kind of animation are you trying to achieve, etc? $\endgroup$
    – moonboots
    Jan 25 at 8:37
  • $\begingroup$ hi sorry for my bad explanation, im trying to replicate this on the second 0:37 youtube.com/watch?v=Ix3eh4NpPZc , the ropes are only a single mesh and i added a cube to it (the cube is the soft body) there are 2 ropes so 2 soft bodys and the rope move along the cube, it doesnt have bones, and i can attach the person to only one rope but if i add 2 the bottom part of the 2 ropes separate from each other $\endgroup$
    – souleater
    Jan 25 at 17:38

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You could do it this way:

Create 3 objects: the 2 ropes object (2 meshes within 1 object) / the cube (your character) / a plane.

Subdivide the plane, give it a Cloth simulation, assign its 2 last vertices to a vertex group that will be the cloth Pin Group, increase the Speed Multiplier value of the simulation if you want the animation to go faster:

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Give a Surface Deform modifier to your rope object, with the plane as Target, click on the Bind button:

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Select the cube, shift select the rope, switch to Edit mode, select 3 vertices, make the vertices parent with CtrlP:

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Play the animation and you'll get that:

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