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enter image description here

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I’m trying to create one hole then array two sections of the 12 sided shape to achieve a smooth ring with six perfect holes. Struggling to understand how to do this with correct topology.

How can this be best achieved?

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1 Answer 1

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You won't get something good with your current topology, the top and bottom faces are going to create the bad pinching, and if you subdivide them your hole shape won't be circular anymore.

But you can try something like that:

enter image description here

Then give it Array + Simpled Deform (Bend) + Subdivision Surface modifiers:

enter image description here

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  • $\begingroup$ After deformation, the circles aren't circles any more? Have you tweaked those? $\endgroup$
    – Robin Betts
    Jan 24, 2023 at 9:46
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    $\begingroup$ Hello Robin, why shouldn't they be circles anymore? Could you please share your file? $\endgroup$
    – moonboots
    Jan 24, 2023 at 10:32
  • $\begingroup$ Ahhh! OK .. It depends on the origin with respect to the Bend . I'd left mine at the middle of the cube I started with. $\endgroup$
    – Robin Betts
    Jan 24, 2023 at 10:58
  • $\begingroup$ @moonboots Great solution, thanks for your time. $\endgroup$
    – Jamie
    Jan 24, 2023 at 16:05
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    $\begingroup$ @RobinBetts Thanks for pointing that out! $\endgroup$
    – Jamie
    Jan 24, 2023 at 16:08

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