I have a script that I only need to run once. What I usually do for startup scripts is an Always > Tap Sensor. This python script is being activated by a message sensor with the tap setting enabled. Running this script multiple times will cause problems, so I used a variable system to prevent this from happening.

Is there anyway to stop the script from running more than once in the first place, using logic bricks?

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    $\begingroup$ with an accountant, or a property becomes false, or a value that compares if a property is of particular value $\endgroup$
    – yhoyo
    Apr 13, 2015 at 22:59
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    $\begingroup$ Can you please expound on this comment? $\endgroup$ Apr 14, 2015 at 2:35

2 Answers 2


For a script that only runs once, say a setup script, you can use an Always Sensor without True level triggering (the buttons outlined in red in the image below). Doing so will unintuitively to the Always Sensor's name will only run once.
always sensor

As for scripts where you only want a function to run once, but the rest constantly evaluated, I would highly recommend using The Python Controller in Module mode.
Python Controller in Module mode
The way it works is you pass in the name of your script (must have a .py), then the name of the function. So in the picture my script is named script.py and the function I am calling is functionName.

The final way is to use a variable, or property.

import bge  

cont = bge.logic.getCurrentController()
own = cont.owner

if 'init' not in own: # Will only run once, or when the var gets removed
    own['init'] = True
    print('only once')

Then if you need that code to run again use this line del own['init'].

  • $\begingroup$ So if I don't click on one of those three dots, it will only run once? Thanks! $\endgroup$ Apr 24, 2015 at 19:35
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    $\begingroup$ @AnsonSavage yep, by default the Always sensor only runs once. $\endgroup$
    – David
    Apr 24, 2015 at 19:38
  • $\begingroup$ Oh, so if I don't click on the three dots on my message sensor, the python controller that is connected will only be run one time? Nice! $\endgroup$ Apr 25, 2015 at 2:29

What do you think about setting a static variable, like a Property, in Blender at the end of the Script that prevents it from running again ?

For more Details see: How to Set a Property Value in Blender Game Engine?

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    $\begingroup$ Please avoid link only answers; cite the relevant parts of the link so your answer can be understood without following the link, and add the link at the end for further information. $\endgroup$ Apr 20, 2015 at 21:46
  • $\begingroup$ This is currently what I'm doing. Thank you for your input. $\endgroup$ Apr 20, 2015 at 22:53
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    $\begingroup$ @AnsonSavage what is the drawback of this method (using a variable ) ? do you have a mush more complicated case ? $\endgroup$
    – Chebhou
    Apr 21, 2015 at 0:23
  • $\begingroup$ There's not a problem with it, I was just expecting the tap option to make it only run one time. This question really isn't that important, I just put bounty on it just to see how much publicity it gets. Thanks! $\endgroup$ Apr 21, 2015 at 1:33
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    $\begingroup$ Using a variable (IE named init, boolean) and check it on start up, and set it to true when complete, is the de-facto method to run once. I've seen this method used in many tutorials and used it myself. $\endgroup$
    – beiller
    Apr 23, 2015 at 16:37

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