0
$\begingroup$

When I export with gltf, the fbx contains 1 vertex color channel set using "obj.data.color_attributes.render_color_index=col_index"

When I attempt to do the same for fbx, but I have say 3 different vertex color channels, all three are exported. How could I make sure the specified vertex color exports with that at the first position and preferably only that channel?

$\endgroup$

0

You must log in to answer this question.

Browse other questions tagged .