need help on understanding why the origin is not intact with my object.
Whenever I create an object (ex. plane) and move it along the viewport, the origin is intact. The step I do are:
- Object Mode
- Add object (ex. plane)
- Click on one object
- Hit G (to grab and move along the global axis)
But, when I try below steps, the origin is being separated from the object:
- Object mode
- Add object
- Click on object
- Hit G (to grab and move along the global axis)
- Edit mode
- Select top vertices of the object
- Extend the object (then click anywhere to set the changes)
- Select all the object
- Hit G then move the object along the axis.
From the last step, I noticed that the origin is now left out. Why does the Object Mode and Edit Mode have different approach to Grab function? What to do to to set the origin intact on the object while I am in edit mode?