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I'm a Blender beginner and I'm trying to create a pumpkin creature for my game.

The problem is that I am using a UV Sphere to create the pumpkin and using a Boolean Modifier to make the eye and nose holes in my pumpkin, but the mesh is looking somewhat strange.

The border has this "pinches" and I don't know how to solve that

I'm using a Subdivision Modifier to try to solve this problem, but it still looks strange.

I tried to make a new topology for this area, using a Plane with Subdivision and Shrinkwrap modifiers. It looks better, but still strange:

New mesh

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    $\begingroup$ Hello, boolean can create a bad topology, you can fix that, but the best is probably to create the hole from scratch (your second solution), or use a low-resolution object as boolean object, but maybe share your second object? Not sure why you think it doesn't work though... $\endgroup$
    – moonboots
    Jan 21, 2023 at 7:20
  • $\begingroup$ Thank you guy, I've make some adjusts in the topology of the second solution and now its looking good. $\endgroup$ Jan 21, 2023 at 14:14

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Enable LoopTools via menu EditPreferencesAdd-onsLoopTools:

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Select a squarish grid on the UV Sphere and click RMBLoopToolsCircle

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  • Press I to Inset faces and move mouse inwards
  • Press XDelete Faces
  • Press Ctrl+R to add Loop Cuts and scroll mouse forward. Click LMB or press Enter.
  • Select Edge Loop of the hole with Alt+LMB and press F to fill a face
  • Enable Proportional Editing and select Sphere as Falloff
  • Set Transform Orientation to Normal
  • Select the center face and press Ctrl+Numpad+ to increase the selection
  • Press Ctrl+I to invert selection and press H to hide faces
  • Select center face and press GZ and move mouse to push face inwards along face Normal.
  • Use mouse scroll wheel to adjust the size of the proportional editing influence
  • Press Alt+H to unhide all hidden geometry

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Add Subdivision Surface Modifier for smoothness

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