I'm a Blender beginner and I'm trying to create a pumpkin creature for my game.
The problem is that I am using a UV Sphere to create the pumpkin and using a Boolean Modifier to make the eye and nose holes in my pumpkin, but the mesh is looking somewhat strange.
I'm using a Subdivision Modifier to try to solve this problem, but it still looks strange.
I tried to make a new topology for this area, using a Plane with Subdivision and Shrinkwrap modifiers. It looks better, but still strange: