Problem
I modeled this cookie and only thing left is to put a hole in glazing. I tried doing it by modeling hole object (more images below) with smooth curve and applying boolean modifier but I get sharp edge at the top.
Question
How can I remove this sharp edge so that glazing looks smooth and flowy? Or how you would suggest making a hole in the glazing?
Things I'm considering
I guess what I want is to keep constant curvature between hole and glazing or at least tangent surface. I have few ideas how to do that:
- Some kind of fillet tool to smooth sharp edge (idk if blender have something like that)
- Somehow snap hole object vertices to the glazing (idk if possible) and model funnel shaped object from that
- Manually adjust each vertex of hole object to closely follow surface curvature (not ideal because hard to adjust)
Any help, ideas or references are appreciated, Thanks
Cookie hole I want to model:
Cookie I modeled without the hole
Hole object used for boolean modifier