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I'm really confused about the way measurements are displayed in Blender.

At first, I was using the Measure tool from the toolbar, which seem to show the right sizes, but at some random point, something changed.. I started looking at the sizes of the edges when scaling them, which seems accurate.

Now that I'm finished with the shape, size of the edge is completely different than the size shown by the measurement tool? What am I missing??

When comparing the edges for the Z-axis, the Measure tool actually gives similar values, so why would it be different for X and Y.

enter image description here

Here's another example - When I scale the edge, it shows me one size, but when I use the Measurement tool, other numbers appear.

enter image description here

enter image description here

Thanks, Shay

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  • $\begingroup$ You have to apply the scale with Ctrl+A. If you scale the default 2×2×2 m cube in Obkect Mode by 5, the dimensions are 10×10×10 m on the "outside", i.e. the global coordinate system. But if you go in Edit Mode and select the edges, they are still 2 m. This is the original base mesh size, while the scale in Object Mode is a factor to make it appear larger. When you apply the scale, the underlying mesh size is now converted to the scaled size as being original, that's why the scale is reset from 5 to 1. $\endgroup$ Jan 19, 2023 at 11:30
  • $\begingroup$ Perhaps this is relevant: blender.stackexchange.com/a/218403/35559 $\endgroup$
    – Robin Betts
    Jan 19, 2023 at 11:30
  • $\begingroup$ Do you mean you scaled your object in Object Mode? Measure Tool shows you the Object Mode size (your real mesh size * object scale) , while Edge Length in Edit Mode shows you the "real", original dimensions of your mesh. They'll match if you apply your scale: blender.stackexchange.com/q/28558/71578 Is this it? $\endgroup$
    – Kuboå
    Jan 19, 2023 at 11:32
  • $\begingroup$ As far as I'm aware the Measure tool doesn't update dynamically if you alter geometry, you'd have to use the show Edge Length overlay as mentioned and linked here. You could also look into the shipped add-on called Meaure It. With this tool you can set a measurement segment between two vertices or on an edge e.g. that will update dynamically if you alter the geometry, you can also use this tool to include measurements in your render ... it's a pretty complex tool, find a tutorial and spend a few hours getting to know it if it's useful for you. $\endgroup$
    – Aubrey
    Jan 19, 2023 at 11:41
  • $\begingroup$ Thank you for the detailed explanation. As a beginner, these concepts are very vague to me and hard to grasp. I applied the scale with CTRL+A and nothing happened. Is this fixable or do I need to start over and pay closer attention to sizes in object mode? $\endgroup$
    – Shay Lavi
    Jan 19, 2023 at 11:57

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