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My brown cosmetic bottle seems good on view port, but as soon as I render it on Cycles it becomes like chrome

Viewport

enter image description here

Rendered

enter image description here

Original file on Google Drive

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  • $\begingroup$ What blender version are you using? $\endgroup$ Commented Jan 18, 2023 at 13:59
  • $\begingroup$ First image looks like it's reflecting an Enviroment and the second image look like there is no enviroment to refflect except for the white plane, did you add an HDRI for you Render? viewport shader's HDRI are not visible on the final render, you need to add one to the World shader. $\endgroup$
    – Emir
    Commented Jan 18, 2023 at 14:04

1 Answer 1

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There are several problems in your objects:

  • Your floor has overlapping faces, it creates Z fighting and it will render black, merge the vertices:

enter image description here

  • You've assigned a bad material to the inner faces of your bottle, give them the good material:

enter image description here

  • The green color of the Glass node is too dark, enlight it:

enter image description here

  • The IOR value of your glass object is much too high, bring it back to about 1.5:

enter image description here

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