I have a clothing that i want to fit onto my rigged character base mesh. Here is the sleeve, that i need to match the arm:
I've tried rotating it in Edit mode with Proportional Edit - kinda worked, but now it's stretched in some places, because it's not like rotating a bone. I guess the best solution will be to "pose" this sleeve to fit the arm, but is it possible without rigging whole clothing? The only thing i can think of is to create a single 'temporary' bone, rig the sleeve to it and then rotate & delete the bone... But maybe there is a better way to do it?