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How do I create this bottle lid with grooves on a ridged grip.

A kind of jar cap with a ribbed texture.

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You could model one (mirrored) segment of your object:

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Array it with the Array modifier:

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Bend it with the Simple Deform modifier (Bend mode, 360° on Z):

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Modify the topology to make it look the way you want:

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Result:

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Rounder topology:

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