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I have done a rough model with a smart UV projection and when I try to paint on it in texture paint it looks really weird, there are this gradients around the seems that I don't understand.

As seen in the video, when I click face orientation, all faces are blue meaning no flipped normals, I also tried to recalculate the outside in Edit Mode, still these weird gradients.

Video of the issue

enter image description here

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You've plugged a Normal Map node into the Principled BSDF but the selected image is not a normal map image (as you see the color doesn't belong to the normal map color spectrum), plus it doesn't fit the UV. You need to either unplug the Normal Map node, or select a correct normal map if there's one:

enter image description here

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  • $\begingroup$ THANK YOU so much! It worked! $\endgroup$ Commented Jan 16, 2023 at 14:48

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