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I am currently trying to import a model into Tabletop Simulator, which requires it to be in one combined piece. I want it colored as well, so I need to make a texture image that will work.

I've tried the join method, but the UV maps (which are all the same name) merely overlap each other. This makes getting a texture image difficult. I've already got textures for each individual piece, so I'm trying to combine them in a way that will work. Is there any way I can keep the layouts for each UV map the same while keeping them all separate on the same UV map, that way I can just combine my already prepared texture images in a way that keeps the coloring the same as when separate?

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I suppose it is no difference whether have the objects joined or not. While having all the objects selected, you can display and modify all of the objects UV Maps (check they have the same name). However, when only one UV map is allowed, no overlapping can occur.

Later on, when all UVs are placed accordingly, I would export the UVs (UV -> Export UV Map) and align the textures with the map.

I think this way is the easiest, if you can use Photoshop for example.

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