is there a way to make volumetrics a basic bounding box in solid view mode? it keeps blocking out all the other objects in my scene so i always need to keep turning off and when when i need to access the insides
Sure, just go to the Object Properties and under Viewport Display > Display As choose Bounds instead of Textured:
If you now want to make sure that you are not selecting the volume by accident when you actually wanted to select something else, you can go to the Outliner and in the filter (the funnel symbol) enable the Selectable toggle. Then you can disable selectability of the volume object afterwards.
$\begingroup$ thanks a bunch, man $\endgroup$ Jan 17 at 21:51
$\begingroup$ @KelvinColeman No need to thank me, but if this helped you might consider accepting the answer? Read more about it here: What should I do when someone answers my question? $\endgroup$ Jan 18 at 6:47