Is it possible to easily create a rounded wireframe mesh in blender?
The Skin modifier works well, but it's too heavy for even medium meshes; it takes several minuets with the default Suzanne.
You can create a wireframe object with CtrlF> wireframe, but each "edge" has only three faces.
I know the trick with subsurf and loopcuts, but manually adding loopcuts will be tedious for anything larger than a cube.
The Crease option works okay, but it creates these pointed corners:
Is there a way to avoid this so it looks more rounded?
For comparison here are the Loopcut and Skin techniques: