I'm working on a hair rig for my character for a game I'm designing. I've done this by adding multiple strands of bones to a Rigify armature, both front and back hair models.
Each strand is given the tail rig type and is parented to spine.006.
The problem is that after the rig is generated, when I rotate either the head or the torso, the hair rig does not rotate along with the spine. How can I resolve this problem.