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I'm working on a hair rig for my character for a game I'm designing. I've done this by adding multiple strands of bones to a Rigify armature, both front and back hair models.

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Each strand is given the tail rig type and is parented to spine.006.

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The problem is that after the rig is generated, when I rotate either the head or the torso, the hair rig does not rotate along with the spine. How can I resolve this problem.

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  • $\begingroup$ Don't forget CTRL + A Apply all transforms to reset the position and rotation. $\endgroup$
    – Ken Lee
    Commented Oct 20, 2023 at 15:48

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I had to change the bones rig type to limbs.simple_tentacle.

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  • $\begingroup$ It's good that you found a solution but I don't think the rig type was the problem. Tail should also follow the parent... $\endgroup$
    – CGDive
    Commented Jan 16, 2023 at 13:10

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