I am new to blender and am looking for a way to use a vector or a shapefile file with all the countries to create a 3D earth with all the countries separated into separate polygons.
I can Import the svg with the countries, but I haven't found a way to turn it into a sphere and keep the countries separate.
I can find a lot of tutorials to use an image as a texture to a UV sphere or manually deform it to a sphere.. But I can find no information how to proceed if after importing the vector I get a collection of vectors that need to be projected to a sphere while keeping the countries separate..
I found suggestions to join the vectors into 1 object - This is not what I need
Also, just an image with the countries and their borders visible is not enough, I need to have them as separate objects with information on which is which because I want the final sphere exported and imported to Godot where I need to be able to programmatically find each country.
Maybe my approach with the vectors is the problem?
Any help is appreciated