I am using Blender 3.3.0. I am creating a rig.
I have created a facial rig using bendy bones. I also have main body rig made with regular bones in the same armature as the facial bendy bone one.
When the rigs are not connected, bendy bone rig works fine: moving a controller moves a bone.
This is what i want to get
But when I parent bendy bone to the “head” bone, bendy bones get disconnected from their controllers (grey parallelepipeds) (There is now a gap between a bendy bone and its controller)
Is there a way to connect controllers and bedy bones back? Or to parent bones so that bendy bones do not lose thir connection to their controllers? I will be greatful for any help
my file
https://cloud.mail.ru/public/Vsfy/ymeKQBn8D
one more link