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I am new"ish" to blender and I am trying to work out why the camera view looks so different to the actual render. I want to render to look like the camera view. This is the render. You can see the clouds are pushed down and look and cover the moon. I want my render to look like the camera view in the first image.

This is the view from the camera before I render. 1: https://i.stack.imgur.com/xICJE.jpg

This is the render. You can see the clouds are pushed down and look and cover the moon. I want my render to look like the camera view in the first image.

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    $\begingroup$ BTW the reason one was shifted from the other was that their (identical) materials were being mapped in the Generated space of their respective objects. Collider is a combo of dome and moon, Sphere isn't. They have different bounding boxes, which are the XYZ 0-1 bases of their Generated texture spaces. $\endgroup$
    – Robin Betts
    Jan 13, 2023 at 15:00

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You have two objects in your scene with the clouds texture, "COLLIDER" and "Sphere". The second is the one that shows the moon, the first one is obscuring the moon:

two cloud objects

The reason it doesn't show up in the "3D Viewport" is that you set the Viewport Display in the Object Properties to Display As > Wire, this way it will not show the texture in the viewport. Switch it to Textured.

display as wire

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